These Flash banners for Super Monkey Ball 3D for Waste, a SEGA/3DS game were an interesting exercise in optimisation for Flash, having to be 50k, 65k and rich media (the top MPU is an example of that). Even though most of the assets were vector, and I spent a long time simplifying them, especially the road – some of them had to be dropped for the smaller sizes because they were too complex.
I also edited the rich banner video to fit the tempo in After Effects.
P.S. if the rich banner or any of them looks slightly jerky, it’s because they are all playing at once, and my server isn’t the fastest. Please try reloading. Also of course, disable any adbblockers!